> For the complete documentation index, see [llms.txt](https://king-county-roleplay.gitbook.io/copy-of-kcrp-rules/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://king-county-roleplay.gitbook.io/copy-of-kcrp-rules/gameplay-rules/random-deathmatching-radom-vehicle-deathmatching-rdm-rvdm.md).

# Random Deathmatching / Radom Vehicle Deathmatching (RDM/RVDM)

Killing/running over a player for **no reason** randomly with **no intention to roleplaying the incident**. Prior interaction with a player and a **valid exchange** must be established before you can kill someone. Vehicle Deathmatching is only allowed if the other person **poses a threat** or has had a prior interaction with the player.

Example of **RDM**:

{% hint style="danger" %}
`Subject A` walks up to `Subject B` who he/she has never interacted with and shoots `Subject B.`
{% endhint %}

Examples of what is **valid** interaction and exchange:

{% hint style="success" %}
`Subject A` has a prior interaction with `Subject B` where `Subject B` had assaulted his wife at a store. `Subject B` fled and then continued to harass his wife online and gave no apology even while `Subject A` had threatened him violently. Finally `Subject A` meets `Subject B` and shoots him.
{% endhint %}

Example of **RVDM**:

{% hint style="danger" %}
`Subject A` runs over `Subject B` in his Toyota Prius then drives off as nothing happened.
{% endhint %}

Example of **valid reasonings** to kill a player using your **vehicle**:

{% hint style="success" %}
`Subject A` is sitting in his Toyota Prius vibing to some music. When `Subject B` appears wielding a knife in front of his vehicle. `Subject A` locks his doors. `Subject B` tries to break his windshield using the knife. `Subject A` floors the Prius to get out of the location and runs over `Subject B` in the process, then calls 911.
{% endhint %}
